Red Megalodaunts only features a different skin tone when compared to it's original counterpart, with it being dyed a color of Crimson Red. The Crimson Megalodaunt is one such example, with the mutation causing them to be in-tune with Flamecharm. This attack has an AOE effect which can be parried similar to the Rock Golem's stomp.Ĭrimson Megalodaunts area the product of an unknown phenomena, which will cause the genetic makeup of creatures in the world to experience certain mutations, granting them unique traits that is atypical to their biology. With enough lag, it can seem as if the Megalodaunt has merely stood over you, while your head explodes for no reason. The Megalodaunt ends its opponent's life by delivering a stomp onto their bodies with a gruesome crunch. Blocking negates much of but not all the insanity gain.Not very dangerous in the Etrean Luminant but especially deadly in The Depths, as it can cause a player to succumb to insanity much quicker than expected or during combat. Lets out a Roar at nearby targets, initiating combat and inflicting a generous amount of insanity and fear. There is a shorter ranged AOE version and a longer range, individual target version.The Megalodaunt bends over and points its coral tubes towards an opponent, spewing a large and constant spray of coral shards at anyone in front of/around it for a second. Often used to catch up to players attempting to retreat from it by using height to their advantage. If the target is above it, the Megalodaunt will Jump at the direction of it's opponent, causing a multi-hit attack in a wide radius in front of it. Creates the longest duration in which the beast doesn't attack, letting you freely hit it more than the other attacks allow.Animation changes to a "Bite" attack if the Megalodaunt is swimming but still functions the same as a normal kick.Commonly avoided by walking or running sideways, as the hitbox has little width.This ability is blockable, although you need alot of posture to block it.This ability is very dangerous as it can send you into unwanted situations.Causes the player to be Dazed if kicked into a wall.The Megalodaunt's leg will flash red before delivering a Kick that can rag-doll and send the player flying. if the Megalodaunt only slashes once, it will wait the same time as two slashes before attacking again but if it performs a single slash while standing still then it will quickly deliver a kick after.This attack chain never occurs twice in a row. If the Megalodaunt slashes 2 times in a row, it will have a short period where it doesn't attack, letting you hit it 3 times with MED or LHT or 2 times with HVY.Will commonly block break after two hits. In addition to be found wandering around various places or loitering around in selected caves and locations, they can also be lured with the use of a Megalodaunt Bait.Ī short range Slash using their forearms, often used twice in a row or paired with a kick. On rare occasions, it may drop a Megalodaunt Coral or a Megalodaunt Coat. It will also uncommonly drop Umbral Obsidian. Upon being slain, it drops Megalodaunt Hide and Mantra Modifiers, with a low chance of the modifiers being high-tier. They are never observed quarrelling with each other as of yet, though curiously enough, treats the Crimson Variant of Megalodaunt with extreme prejudice. Megalodaunts are naturally hostile to every other creature in The Etrean Luminant, and will attack them on sight for purposes both survival and territorial. Players that are ill-equipped or lack insight on this monster are mostly likely going to succumb to it within seconds. Seen mostly around the island of Erisia, the Megalodaunt is one of the first monsters, along with Mudskippers, that most new players will encounter. This quest can be completed/recompleted if you already have the talents to receive 1-2 hands of cards. There is a quest in Upper Erisia located at the entrance to the Garden Reservoir where you will be tasked with killing a sharko which will reward you with 2 talents, Engage at level 3 and Critical Attack at level 5. Documented as Carnivores, they have traits that matches this nature, featuring two sets of sharp teeth in their mouth, as well as durable hides and impressive looking claws. They are bipedal creatures with pale skin and a set of corals growing on their back, which are observed to only be used for offensive purposes. Megalodaunts are particularly known for being social creatures, evident by how a Megalodaunt can become an Alpha within a pack, though they are more often observed to be alone rather than the contrary. The Megalodaunt is a giant humanoid shark monster commonly found in Erisia, in burning boats at The Aratel Sea, and The Depths.
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